openscenegraph
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#include <Vec4b>
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enum | { num_components = 4 } |
typedef signed char | value_type |
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value_type | _v [4] |
General purpose float triple. Uses include representation of color coordinates. No support yet added for float * Vec4b - is it necessary? Need to define a non-member non-friend operator* etc. Vec4b * float is okay
Data type of vector components.
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Constructor that sets all components of the vector to zero
References _v.
Referenced by operator+(), and operator-().
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References _v.
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References _v.
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References _v.
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References _v.
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Multiply by scalar.
References set().
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Divide by scalar.
References set().
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Unary divide by scalar.
References set().
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References _v.
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References _v.
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References _v.
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References _v, w(), x(), y(), and z().
Referenced by operator*(), operator*=(), operator+(), operator+=(), operator-(), operator-=(), operator/(), and operator/=().
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References _v.
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References _v.
value_type osg::Vec4b::_v[4] |
Referenced by a(), a(), b(), b(), g(), g(), operator!=(), operator*=(), operator+(), operator+=(), operator-(), operator-=(), operator<(), osg::operator<<(), operator==(), osg::operator>>(), operator[](), operator[](), ptr(), ptr(), r(), r(), set(), Vec4b(), Vec4b(), w(), w(), x(), x(), y(), y(), z(), and z().