14#ifndef OSGSIM_LIGHTPOINTSYSTEM
15#define OSGSIM_LIGHTPOINTSYSTEM 1
Definition LightPointSystem:30
void setIntensity(float intensity)
Definition LightPointSystem:48
~LightPointSystem()
Definition LightPointSystem:55
float getIntensity() const
Definition LightPointSystem:49
void setAnimationState(LightPointSystem::AnimationState state)
Definition LightPointSystem:51
LightPointSystem(const LightPointSystem &lps, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY)
Definition LightPointSystem:36
LightPointSystem()
Definition LightPointSystem:32
float _intensity
Definition LightPointSystem:57
AnimationState
Definition LightPointSystem:42
@ ANIMATION_OFF
Definition LightPointSystem:44
@ ANIMATION_ON
Definition LightPointSystem:43
@ ANIMATION_RANDOM
Definition LightPointSystem:45
LightPointSystem::AnimationState getAnimationState() const
Definition LightPointSystem:52
AnimationState _animationState
Definition LightPointSystem:58
META_Object(osgSim, LightPointSystem)
@ SHALLOW_COPY
Definition CopyOp:47
Object()
Definition Object:69
Definition BlinkSequence:27
author: Julien Valentin 2017 (mp3butcher@hotmail.com)
Definition AlphaFunc:19