33#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
34 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
39#ifndef GL_TEXTURE_SWIZZLE_RGBA
40 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
43#ifndef GL_ARB_texture_compression
44 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
45 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
46 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
47 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
48 #define GL_COMPRESSED_RGB_ARB 0x84ED
49 #define GL_COMPRESSED_RGBA_ARB 0x84EE
50 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
51 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
52 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
53 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
56#ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
57 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
60#ifndef GL_EXT_texture_compression_s3tc
61 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
62 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
63 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
64 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
67#ifndef GL_EXT_texture_compression_rgtc
68 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
69 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
70 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
71 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
74#ifndef GL_IMG_texture_compression_pvrtc
75 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
76 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
77 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
78 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
81#ifndef GL_OES_compressed_ETC1_RGB8_texture
82 #define GL_ETC1_RGB8_OES 0x8D64
85#ifndef GL_ARB_INTERNAL_TEXTURE_FORMAT
86 #define GL_RGBA32F_ARB 0x8814
87 #define GL_RGB32F_ARB 0x8815
88 #define GL_ALPHA32F_ARB 0x8816
89 #define GL_INTENSITY32F_ARB 0x8817
90 #define GL_LUMINANCE32F_ARB 0x8818
91 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
92 #define GL_RGBA16F_ARB 0x881A
93 #define GL_RGB16F_ARB 0x881B
94 #define GL_ALPHA16F_ARB 0x881C
95 #define GL_INTENSITY16F_ARB 0x881D
96 #define GL_LUMINANCE16F_ARB 0x881E
97 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
101 #define GL_HALF_FLOAT 0x140B
104#ifndef GL_NV_texture_shader
105 #define GL_HILO_NV 0x86F4
106 #define GL_DSDT_NV 0x86F5
107 #define GL_DSDT_MAG_NV 0x86F6
108 #define GL_DSDT_MAG_VIB_NV 0x86F7
109 #define GL_HILO16_NV 0x86F8
110 #define GL_SIGNED_HILO_NV 0x86F9
111 #define GL_SIGNED_HILO16_NV 0x86FA
112 #define GL_SIGNED_RGBA_NV 0x86FB
113 #define GL_SIGNED_RGBA8_NV 0x86FC
114 #define GL_SIGNED_RGB_NV 0x86FE
115 #define GL_SIGNED_RGB8_NV 0x86FF
116 #define GL_SIGNED_LUMINANCE_NV 0x8701
117 #define GL_SIGNED_LUMINANCE8_NV 0x8702
118 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
119 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
120 #define GL_SIGNED_ALPHA_NV 0x8705
121 #define GL_SIGNED_ALPHA8_NV 0x8706
122 #define GL_SIGNED_INTENSITY_NV 0x8707
123 #define GL_SIGNED_INTENSITY8_NV 0x8708
124 #define GL_DSDT8_NV 0x8709
125 #define GL_DSDT8_MAG8_NV 0x870A
126 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
127 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
128 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
131#ifndef GL_NV_float_buffer
132 #define GL_FLOAT_R_NV 0x8880
133 #define GL_FLOAT_RG_NV 0x8881
134 #define GL_FLOAT_RGB_NV 0x8882
135 #define GL_FLOAT_RGBA_NV 0x8883
136 #define GL_FLOAT_R16_NV 0x8884
137 #define GL_FLOAT_R32_NV 0x8885
138 #define GL_FLOAT_RG16_NV 0x8886
139 #define GL_FLOAT_RG32_NV 0x8887
140 #define GL_FLOAT_RGB16_NV 0x8888
141 #define GL_FLOAT_RGB32_NV 0x8889
142 #define GL_FLOAT_RGBA16_NV 0x888A
143 #define GL_FLOAT_RGBA32_NV 0x888B
146#ifndef GL_ATI_texture_float
147 #define GL_RGBA_FLOAT32_ATI 0x8814
148 #define GL_RGB_FLOAT32_ATI 0x8815
149 #define GL_ALPHA_FLOAT32_ATI 0x8816
150 #define GL_INTENSITY_FLOAT32_ATI 0x8817
151 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
152 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
153 #define GL_RGBA_FLOAT16_ATI 0x881A
154 #define GL_RGB_FLOAT16_ATI 0x881B
155 #define GL_ALPHA_FLOAT16_ATI 0x881C
156 #define GL_INTENSITY_FLOAT16_ATI 0x881D
157 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
158 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
161#ifndef GL_MIRRORED_REPEAT_IBM
162 #define GL_MIRRORED_REPEAT_IBM 0x8370
165#ifndef GL_CLAMP_TO_EDGE
166 #define GL_CLAMP_TO_EDGE 0x812F
170 #define GL_CLAMP 0x2900
173#ifndef GL_CLAMP_TO_BORDER_ARB
174 #define GL_CLAMP_TO_BORDER_ARB 0x812D
179 #define GL_INTENSITY 0x8049
182#ifndef GL_GENERATE_MIPMAP_SGIS
183 #define GL_GENERATE_MIPMAP_SGIS 0x8191
184 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
188 #define GL_TEXTURE_3D 0x806F
192#ifndef GL_TEXTURE_CUBE_MAP
193 #define GL_TEXTURE_CUBE_MAP 0x8513
194 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
195 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
196 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
197 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
198 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
199 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
200 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
201 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
202 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
205#ifndef GL_TEXTURE_BINDING_3D
206 #define GL_TEXTURE_BINDING_3D 0x806A
209#ifndef GL_DEPTH_TEXTURE_MODE_ARB
210 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
213#ifndef GL_TEXTURE_COMPARE_MODE_ARB
214 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
216#ifndef GL_TEXTURE_COMPARE_FUNC_ARB
217 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
219#ifndef GL_COMPARE_R_TO_TEXTURE_ARB
220 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
223#ifndef TEXTURE_COMPARE_FAIL_VALUE_ARB
224 #define TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
227#if !defined( GL_MAX_TEXTURE_UNITS )
228 #define GL_MAX_TEXTURE_UNITS 0x84E2
231#ifndef GL_TEXTURE_DEPTH
232 #define GL_TEXTURE_DEPTH 0x8071
235#ifndef GL_TEXTURE_2D_MULTISAMPLE
236 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
240#ifndef GL_EXT_texture_integer
241 #define GL_RGBA32UI_EXT 0x8D70
242 #define GL_RGB32UI_EXT 0x8D71
243 #define GL_ALPHA32UI_EXT 0x8D72
244 #define GL_INTENSITY32UI_EXT 0x8D73
245 #define GL_LUMINANCE32UI_EXT 0x8D74
246 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
248 #define GL_RGBA16UI_EXT 0x8D76
249 #define GL_RGB16UI_EXT 0x8D77
250 #define GL_ALPHA16UI_EXT 0x8D78
251 #define GL_INTENSITY16UI_EXT 0x8D79
252 #define GL_LUMINANCE16UI_EXT 0x8D7A
253 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
255 #define GL_RGBA8UI_EXT 0x8D7C
256 #define GL_RGB8UI_EXT 0x8D7D
257 #define GL_ALPHA8UI_EXT 0x8D7E
258 #define GL_INTENSITY8UI_EXT 0x8D7F
259 #define GL_LUMINANCE8UI_EXT 0x8D80
260 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
262 #define GL_RGBA32I_EXT 0x8D82
263 #define GL_RGB32I_EXT 0x8D83
264 #define GL_ALPHA32I_EXT 0x8D84
265 #define GL_INTENSITY32I_EXT 0x8D85
266 #define GL_LUMINANCE32I_EXT 0x8D86
267 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
269 #define GL_RGBA16I_EXT 0x8D88
270 #define GL_RGB16I_EXT 0x8D89
271 #define GL_ALPHA16I_EXT 0x8D8A
272 #define GL_INTENSITY16I_EXT 0x8D8B
273 #define GL_LUMINANCE16I_EXT 0x8D8C
274 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
276 #define GL_RGBA8I_EXT 0x8D8E
277 #define GL_RGB8I_EXT 0x8D8F
278 #define GL_ALPHA8I_EXT 0x8D90
279 #define GL_INTENSITY8I_EXT 0x8D91
280 #define GL_LUMINANCE8I_EXT 0x8D92
281 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
283 #define GL_RED_INTEGER_EXT 0x8D94
284 #define GL_GREEN_INTEGER_EXT 0x8D95
285 #define GL_BLUE_INTEGER_EXT 0x8D96
286 #define GL_ALPHA_INTEGER_EXT 0x8D97
287 #define GL_RGB_INTEGER_EXT 0x8D98
288 #define GL_RGBA_INTEGER_EXT 0x8D99
289 #define GL_BGR_INTEGER_EXT 0x8D9A
290 #define GL_BGRA_INTEGER_EXT 0x8D9B
291 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
292 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
294 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
297#ifndef GL_VERSION_1_1
298#define GL_R3_G3_B2 0x2A10
299#define GL_RGB4 0x804F
300#define GL_RGB5 0x8050
301#define GL_RGB8 0x8051
302#define GL_RGB10 0x8052
303#define GL_RGB12 0x8053
304#define GL_RGB16 0x8054
305#define GL_RGBA2 0x8055
306#define GL_RGBA4 0x8056
307#define GL_RGB5_A1 0x8057
308#define GL_RGBA8 0x8058
309#define GL_RGB10_A2 0x8059
310#define GL_RGBA12 0x805A
311#define GL_RGBA16 0x805B
312#define GL_BGR_EXT 0x80E0
313#define GL_BGRA_EXT 0x80E1
316#ifndef GL_ARB_texture_rg
318 #define GL_RG_INTEGER 0x8228
320 #define GL_R16 0x822A
321 #define GL_RG8 0x822B
322 #define GL_RG16 0x822C
323 #define GL_R16F 0x822D
324 #define GL_R32F 0x822E
325 #define GL_RG16F 0x822F
326 #define GL_RG32F 0x8230
327 #define GL_R8I 0x8231
328 #define GL_R8UI 0x8232
329 #define GL_R16I 0x8233
330 #define GL_R16UI 0x8234
331 #define GL_R32I 0x8235
332 #define GL_R32UI 0x8236
333 #define GL_RG8I 0x8237
334 #define GL_RG8UI 0x8238
335 #define GL_RG16I 0x8239
336 #define GL_RG16UI 0x823A
337 #define GL_RG32I 0x823B
338 #define GL_RG32UI 0x823C
341#ifndef GL_ARB_shader_image_load_store
342 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
343 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
344 #define GL_UNIFORM_BARRIER_BIT 0x00000004
345 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
346 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
347 #define GL_COMMAND_BARRIER_BIT 0x00000040
348 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
349 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
350 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
351 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
352 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
353 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
354 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
355 #define GL_MAX_IMAGE_UNITS 0x8F38
356 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
357 #define GL_IMAGE_BINDING_NAME 0x8F3A
358 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
359 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
360 #define GL_IMAGE_BINDING_LAYER 0x8F3D
361 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
362 #define GL_IMAGE_1D 0x904C
363 #define GL_IMAGE_2D 0x904D
364 #define GL_IMAGE_3D 0x904E
365 #define GL_IMAGE_2D_RECT 0x904F
366 #define GL_IMAGE_CUBE 0x9050
367 #define GL_IMAGE_BUFFER 0x9051
368 #define GL_IMAGE_1D_ARRAY 0x9052
369 #define GL_IMAGE_2D_ARRAY 0x9053
370 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
371 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
372 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
373 #define GL_INT_IMAGE_1D 0x9057
374 #define GL_INT_IMAGE_2D 0x9058
375 #define GL_INT_IMAGE_3D 0x9059
376 #define GL_INT_IMAGE_2D_RECT 0x905A
377 #define GL_INT_IMAGE_CUBE 0x905B
378 #define GL_INT_IMAGE_BUFFER 0x905C
379 #define GL_INT_IMAGE_1D_ARRAY 0x905D
380 #define GL_INT_IMAGE_2D_ARRAY 0x905E
381 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
382 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
383 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
384 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
385 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
386 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
387 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
388 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
389 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
390 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
391 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
392 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
393 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
394 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
395 #define GL_MAX_IMAGE_SAMPLES 0x906D
396 #define GL_IMAGE_BINDING_FORMAT 0x906E
397 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
398 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
399 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
400 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
401 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
402 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
403 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
404 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
405 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
414class TextureObjectSet;
415class TextureObjectManager;
435 virtual const char*
className()
const {
return "Texture"; }
449 #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
490 void setBorderWidth(GLint width) { _borderWidth = width; dirtyTextureParameters(); }
501 LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
502 LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
503 NEAREST = GL_NEAREST,
504 NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
505 NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
543 inline void setSwizzle(
const Vec4i& swizzle) { _swizzle = swizzle; dirtyTextureParameters(); };
595 USE_S3TC_DXT1a_COMPRESSION
612 _internalFormatMode = USE_USER_DEFINED_FORMAT;
613 _internalFormat = internalFormat;
614 computeInternalFormatType();
619 inline GLint
getInternalFormat()
const {
if (_internalFormat==0) computeInternalFormat();
return _internalFormat; }
646 SIGNED_INTEGER = 0x2,
649 UNSIGNED_INTEGER = 0x4
661 virtual bool isDirty(
unsigned int )
const {
return false; }
667 return _textureObjectBuffer[contextID].get();
672 _textureObjectBuffer[contextID] = to;
687 return _texParametersDirtyList[contextID];
714 GREATER = GL_GREATER,
715 NOTEQUAL = GL_NOTEQUAL,
725 LUMINANCE = GL_LUMINANCE,
788 static void getCompressedSize(GLenum internalFormat, GLint width, GLint height, GLint depth, GLint& blockSize, GLint& size);
808 GENERATE_MIPMAP_TEX_PARAMETER
835 return (_unrefImageDataAfterApply && state.
getMaxTexturePoolSize()==0 && areAllTextureObjectsLoaded());
905 GLint numMipmapLevels,
906 GLenum internalFormat,
912 _numMipmapLevels(numMipmapLevels),
913 _internalFormat(internalFormat),
918 _size(0) { computeSize(); }
921 #define LESSTHAN(A,B) if (A<B) return true; if (B<A) return false;
922 #define FINALLESSTHAN(A,B) return (A<B);
938 return _target == rhs.
_target &&
947 inline void set(GLint numMipmapLevels,
948 GLenum internalFormat,
954 _numMipmapLevels = numMipmapLevels;
955 _internalFormat = internalFormat;
964 GLint numMipmapLevels,
965 GLenum internalFormat,
971 return (_target == target) &&
972 (_numMipmapLevels == numMipmapLevels) &&
973 (_internalFormat == internalFormat) &&
975 (_height == height) &&
1021 GLint numMipmapLevels,
1022 GLenum internalFormat,
1028 _profile(target,numMipmapLevels,internalFormat,width,height,depth,border),
1038 GLint numMipmapLevels,
1039 GLenum internalFormat,
1045 return isReusable() &&
1046 _profile.match(target,numMipmapLevels,internalFormat,width,height,depth,border);
1052 inline GLenum
id()
const {
return _id; }
1053 inline GLenum
target()
const {
return _profile._target; }
1055 inline unsigned int size()
const {
return _profile._size; }
1066 GLenum internalFormat,
1074 inline bool isReusable()
const {
return _allocated && _profile._width!=0; }
1100 unsigned int contextID,
1102 GLint numMipmapLevels,
1103 GLenum internalFormat,
1113 GLint numMipmapLevels,
1114 GLenum internalFormat,
1118 GLint border)
const;
1151 unsigned int size()
const {
return _profile._size * _numOfTextureObjects; }
1161 unsigned int getNumOrphans()
const {
return static_cast<unsigned int>(_orphanedTextureObjects.size()); }
1162 unsigned int getNumPendingOrphans()
const {
return static_cast<unsigned int>(_pendingOrphanedTextureObjects.size()); }
1203 bool hasSpace(
unsigned int size)
const {
return (_currTexturePoolSize+size)<=_maxTexturePoolSize; }
1209 GLint numMipmapLevels,
1210 GLenum internalFormat,
1244 typedef std::map< Texture::TextureProfile, osg::ref_ptr<TextureObjectSet> >
TextureSetMap;
#define GL_CLAMP
Definition Texture:170
#define GL_INTENSITY
Definition Texture:179
#define GL_CLAMP_TO_BORDER_ARB
Definition Texture:174
#define GL_MIRRORED_REPEAT_IBM
Definition Texture:162
#define LESSTHAN(A, B)
Definition Texture:921
#define FINALLESSTHAN(A, B)
Definition Texture:922
#define GL_CLAMP_TO_EDGE
Definition Texture:166
This class provides an object-oriented thread mutex interface.
Definition Mutex:31
Definition GraphicsContext:30
Definition StateAttribute:77
Type
Definition StateAttribute:124
unsigned int getMaxTexturePoolSize() const
Definition State:898
void flushDeletedGLObjects(double currentTime, double &availableTime)
double & getDeleteTime()
Definition Texture:1235
void setCurrTexturePoolSize(unsigned int size)
Definition Texture:1196
void flushAllDeletedGLObjects()
unsigned int & getNumberFrames()
Definition Texture:1232
double _deleteTime
Definition Texture:1256
osg::ref_ptr< Texture::TextureObject > generateTextureObject(const Texture *texture, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
TextureObjectManager(unsigned int contextID)
unsigned int _maxTexturePoolSize
Definition Texture:1249
void handlePendingOrphandedTextureObjects()
void recomputeStats(std::ostream &out) const
unsigned int & getNumberOrphanedTextureObjects()
Definition Texture:1193
unsigned int _currTexturePoolSize
Definition Texture:1248
void discardAllDeletedGLObjects()
std::map< Texture::TextureProfile, osg::ref_ptr< TextureObjectSet > > TextureSetMap
Definition Texture:1244
unsigned int _numFrames
Definition Texture:1254
osg::ref_ptr< Texture::TextureObject > generateTextureObject(const Texture *texture, GLenum target)
void reportStats(std::ostream &out)
unsigned int getNumberOrphanedTextureObjects() const
Definition Texture:1194
unsigned int _numGenerated
Definition Texture:1258
unsigned int & getNumberDeleted()
Definition Texture:1234
unsigned int & getCurrTexturePoolSize()
Definition Texture:1197
bool hasSpace(unsigned int size) const
Definition Texture:1203
void newFrame(osg::FrameStamp *fs)
void setNumberOrphanedTextureObjects(unsigned int size)
Definition Texture:1192
unsigned int & getNumberGenerated()
Definition Texture:1237
bool checkConsistency() const
void setNumberActiveTextureObjects(unsigned int size)
Definition Texture:1188
void setMaxTexturePoolSize(unsigned int size)
bool makeSpace(unsigned int size)
unsigned int _numDeleted
Definition Texture:1255
unsigned int _frameNumber
Definition Texture:1252
unsigned int getNumberActiveTextureObjects() const
Definition Texture:1190
TextureSetMap _textureSetMap
Definition Texture:1250
double & getGenerateTime()
Definition Texture:1238
TextureObjectSet * getTextureObjectSet(const Texture::TextureProfile &profile)
unsigned int getMaxTexturePoolSize() const
Definition Texture:1201
unsigned int & getNumberActiveTextureObjects()
Definition Texture:1189
void discardAllGLObjects()
unsigned int getCurrTexturePoolSize() const
Definition Texture:1198
double _generateTime
Definition Texture:1259
unsigned int & getFrameNumber()
Definition Texture:1231
unsigned int _numActiveTextureObjects
Definition Texture:1246
unsigned int _numOrphanedTextureObjects
Definition Texture:1247
void deleteAllGLObjects()
void discardAllTextureObjects()
unsigned int getNumOfTextureObjects() const
Definition Texture:1160
bool makeSpace(unsigned int &size)
Texture::TextureProfile _profile
Definition Texture:1172
Texture::TextureObjectList _pendingOrphanedTextureObjects
Definition Texture:1175
unsigned int size() const
Definition Texture:1151
unsigned int getNumOrphans() const
Definition Texture:1161
void moveToBack(Texture::TextureObject *to)
void addToBack(Texture::TextureObject *to)
void remove(Texture::TextureObject *to)
unsigned int _numOfTextureObjects
Definition Texture:1173
void deleteAllTextureObjects()
void handlePendingOrphandedTextureObjects()
Texture::TextureObject * _head
Definition Texture:1177
virtual ~TextureObjectSet()
bool checkConsistency() const
OpenThreads::Mutex _mutex
Definition Texture:1168
TextureObjectManager * _parent
Definition Texture:1170
void flushAllDeletedTextureObjects()
void orphan(Texture::TextureObject *to)
TextureObjectSet(TextureObjectManager *parent, const Texture::TextureProfile &profile)
unsigned int _contextID
Definition Texture:1171
osg::ref_ptr< Texture::TextureObject > takeFromOrphans(Texture *texture)
Texture::TextureObject * _tail
Definition Texture:1178
void moveToSet(Texture::TextureObject *to, TextureObjectSet *set)
unsigned int computeNumTextureObjectsInList() const
void discardAllDeletedTextureObjects()
TextureObjectManager * getParent()
Definition Texture:1157
unsigned int getNumPendingOrphans() const
Definition Texture:1162
Texture::TextureObjectList _orphanedTextureObjects
Definition Texture:1174
const Texture::TextureProfile & getProfile() const
Definition Texture:1133
osg::ref_ptr< Texture::TextureObject > takeOrGenerate(Texture *texture)
void flushDeletedTextureObjects(double currentTime, double &availableTime)
TextureObject * _next
Definition Texture:1083
GLenum target() const
Definition Texture:1053
unsigned int _frameLastUsed
Definition Texture:1086
TextureObject(Texture *texture, GLuint id, GLenum target)
Definition Texture:996
bool isReusable() const
Definition Texture:1074
void setAllocated(bool allocated=true)
Definition Texture:1063
double _timeStamp
Definition Texture:1087
TextureObject(Texture *texture, GLuint id, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
Definition Texture:1018
GLenum id() const
Definition Texture:1052
bool _allocated
Definition Texture:1085
Texture * getTexture() const
Definition Texture:1058
TextureObjectSet * _set
Definition Texture:1081
Texture * _texture
Definition Texture:1084
unsigned int size() const
Definition Texture:1055
TextureObject(Texture *texture, GLuint id, const TextureProfile &profile)
Definition Texture:1007
void setTexture(Texture *texture)
Definition Texture:1057
void setAllocated(GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
TextureProfile _profile
Definition Texture:1080
void setTimeStamp(double timestamp)
Definition Texture:1060
double getTimeStamp() const
Definition Texture:1061
GLuint _id
Definition Texture:1079
TextureObject * _previous
Definition Texture:1082
bool match(GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
Definition Texture:1037
bool isAllocated() const
Definition Texture:1072
bool isCompressedInternalFormat() const
WrapMode _wrap_t
Definition Texture:861
void setClientStorageHint(bool flag)
Definition Texture:567
ShadowCompareFunc
Definition Texture:709
bool getResizeNonPowerOfTwoHint() const
Definition Texture:579
bool getShadowComparison() const
Definition Texture:707
void applyTexParameters(GLenum target, State &state) const
Vec4i _swizzle
Definition Texture:870
void applyTexImage2D_load(State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const
void generateMipmap(State &state) const
const Vec4d & getBorderColor() const
Definition Texture:487
float _lodbias
Definition Texture:869
virtual int getTextureHeight() const
Definition Texture:458
void setTextureObject(unsigned int contextID, TextureObject *to)
Definition Texture:670
bool isSafeToUnrefImageData(const State &state) const
Definition Texture:834
virtual void releaseGLObjects(State *state=0) const
virtual bool isSameKindAs(const osg::Object *obj) const
Definition Texture:433
bool getUseHardwareMipMapGeneration() const
Definition Texture:553
Vec4d _borderColor
Definition Texture:876
float getMinLOD() const
Definition Texture:528
void setResizeNonPowerOfTwoHint(bool flag)
Definition Texture:576
ShadowTextureMode
Definition Texture:724
float _minlod
Definition Texture:867
virtual void allocateMipmap(State &state) const =0
float _shadow_ambient
Definition Texture:888
virtual void computeInternalFormat() const =0
ShadowCompareFunc _shadow_compare_func
Definition Texture:886
void setReadPBuffer(GraphicsContext *context)
Definition Texture:757
float getMaxLOD() const
Definition Texture:534
void setShadowTextureMode(ShadowTextureMode mode)
Definition Texture:732
float getShadowAmbient() const
Definition Texture:738
void setFilter(FilterParameter which, FilterMode filter)
void setUnRefImageDataAfterApply(bool flag)
Definition Texture:558
static osg::ref_ptr< TextureObject > generateTextureObject(const Texture *texture, unsigned int contextID, GLenum target)
int compareTextureObjects(const Texture &rhs) const
GLint getBorderWidth() const
Definition Texture:492
TexParameterDirtyList _texMipmapGenerationDirtyList
Definition Texture:858
bool _useHardwareMipMapGeneration
Definition Texture:871
void setBorderWidth(GLint width)
Definition Texture:490
virtual osg::Object * clone(const CopyOp ©op) const =0
void setShadowCompareFunc(ShadowCompareFunc func)
Definition Texture:721
void dirtyTextureObject()
GLint getInternalFormat() const
Definition Texture:619
virtual Texture * asTexture()
Definition Texture:438
buffered_object< ref_ptr< TextureObject > > TextureObjectBuffer
Definition Texture:1122
InternalFormatMode
Definition Texture:581
@ USE_PVRTC_2BPP_COMPRESSION
Definition Texture:588
@ USE_PVRTC_4BPP_COMPRESSION
Definition Texture:589
@ USE_RGTC2_COMPRESSION
Definition Texture:593
@ USE_S3TC_DXT3_COMPRESSION
Definition Texture:586
@ USE_S3TC_DXT1c_COMPRESSION
Definition Texture:594
@ USE_USER_DEFINED_FORMAT
Definition Texture:583
@ USE_S3TC_DXT5_COMPRESSION
Definition Texture:587
@ USE_ETC_COMPRESSION
Definition Texture:590
@ USE_ETC2_COMPRESSION
Definition Texture:591
@ USE_S3TC_DXT1_COMPRESSION
Definition Texture:585
@ USE_ARB_COMPRESSION
Definition Texture:584
@ USE_RGTC1_COMPRESSION
Definition Texture:592
@ USE_IMAGE_DATA_FORMAT
Definition Texture:582
void setUseHardwareMipMapGeneration(bool useHardwareMipMapGeneration)
Definition Texture:550
FilterMode getFilter(FilterParameter which) const
bool getClientStorageHint() const
Definition Texture:570
FilterMode _mag_filter
Definition Texture:865
ShadowTextureMode getShadowTextureMode() const
Definition Texture:733
GenerateMipmapMode mipmapBeforeTexImage(const State &state, bool hardwareMipmapOn) const
float getLODBias() const
Definition Texture:540
void mipmapAfterTexImage(State &state, GenerateMipmapMode beforeResult) const
static osg::ref_ptr< TextureObject > generateTextureObject(const Texture *texture, unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
void computeInternalFormatWithImage(const osg::Image &image) const
InternalFormatType _internalFormatType
Definition Texture:880
virtual bool isTextureAttribute() const
Definition Texture:445
void setSourceFormat(GLenum sourceFormat)
Definition Texture:625
GraphicsContext * getReadPBuffer()
Definition Texture:762
GLint _borderWidth
Definition Texture:877
ShadowTextureMode _shadow_texture_mode
Definition Texture:887
buffered_value< unsigned int > TexParameterDirtyList
Definition Texture:856
virtual unsigned int getNumImages() const =0
WrapMode getWrap(WrapParameter which) const
virtual const char * className() const
Definition Texture:435
FilterMode
Definition Texture:499
float _maxAnisotropy
Definition Texture:866
WrapMode _wrap_s
Definition Texture:860
void setInternalFormat(GLint internalFormat)
Definition Texture:610
virtual int getTextureWidth() const
Definition Texture:457
void setMinLOD(float minlod)
WrapMode
Definition Texture:467
bool _resizeNonPowerOfTwoHint
Definition Texture:874
ref_ptr< GraphicsContext > _readPBuffer
Definition Texture:1124
ShadowCompareFunc getShadowCompareFunc() const
Definition Texture:722
GLenum _sourceType
Definition Texture:883
void setImage(unsigned int face, const ref_ptr< T > &image)
Definition Texture:744
bool _clientStorageHint
Definition Texture:873
FilterMode _min_filter
Definition Texture:864
void setReadPBuffer(const ref_ptr< T > &context)
Definition Texture:759
virtual Type getType() const
Definition Texture:443
GenerateMipmapMode
Definition Texture:805
@ GENERATE_MIPMAP_NONE
Definition Texture:806
@ GENERATE_MIPMAP
Definition Texture:807
TextureObject * getTextureObject(unsigned int contextID) const
Definition Texture:665
std::list< ref_ptr< TextureObject > > TextureObjectList
Definition Texture:1094
bool areAllTextureObjectsLoaded() const
const GraphicsContext * getReadPBuffer() const
Definition Texture:765
InternalFormatType
Definition Texture:637
GLenum _sourceFormat
Definition Texture:882
bool getUnRefImageDataAfterApply() const
Definition Texture:561
void setMaxLOD(float maxlod)
InternalFormatMode getInternalFormatMode() const
Definition Texture:605
void setInternalFormatMode(InternalFormatMode mode)
Definition Texture:602
void setShadowAmbient(float shadow_ambient)
Definition Texture:737
GLint _internalFormat
Definition Texture:881
void setBorderColor(const Vec4d &color)
Definition Texture:484
virtual bool isDirty(unsigned int) const
Definition Texture:661
void allocateMipmapLevels()
bool _use_shadow_comparison
Definition Texture:885
void setMaxAnisotropy(float anis)
int compareTexture(const Texture &rhs) const
virtual Image * getImage(unsigned int face)=0
virtual int getTextureDepth() const
Definition Texture:459
static void getCompressedSize(GLenum internalFormat, GLint width, GLint height, GLint depth, GLint &blockSize, GLint &size)
bool _unrefImageDataAfterApply
Definition Texture:872
virtual osg::Object * cloneType() const =0
GLenum selectSizedInternalFormat(const osg::Image *image=0) const
virtual void setImage(unsigned int face, Image *image)=0
virtual const Texture * asTexture() const
Definition Texture:441
void setSwizzle(const Vec4i &swizzle)
Definition Texture:543
static bool isCompressedInternalFormat(GLint internalFormat)
void applyTexImage2D_subload(State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const
virtual void resizeGLObjectBuffers(unsigned int maxSize)
GLenum getSourceType() const
Definition Texture:634
virtual const Image * getImage(unsigned int face) const =0
InternalFormatType getInternalFormatType() const
Definition Texture:653
void setSourceType(GLenum sourceType)
Definition Texture:631
float _maxlod
Definition Texture:868
TextureObjectBuffer _textureObjectBuffer
Definition Texture:1123
virtual const char * libraryName() const
Definition Texture:434
GLenum getSourceFormat() const
Definition Texture:628
virtual GLenum getTextureTarget() const =0
WrapParameter
Definition Texture:461
@ WRAP_S
Definition Texture:462
@ WRAP_T
Definition Texture:463
virtual void compileGLObjects(State &state) const
float getMaxAnisotropy() const
Definition Texture:522
FilterParameter
Definition Texture:494
@ MIN_FILTER
Definition Texture:495
bool isHardwareMipmapGenerationEnabled(const State &state) const
void setLODBias(float lodbias)
WrapMode _wrap_r
Definition Texture:862
virtual void apply(State &state) const =0
void computeInternalFormatType() const
InternalFormatMode _internalFormatMode
Definition Texture:879
void computeRequiredTextureDimensions(State &state, const osg::Image &image, GLsizei &width, GLsizei &height, GLsizei &numMipmapLevels) const
Texture(const Texture &text, const CopyOp ©op=CopyOp::SHALLOW_COPY)
TexParameterDirtyList _texParametersDirtyList
Definition Texture:857
void setShadowComparison(bool flag)
Definition Texture:706
void dirtyTextureParameters()
unsigned int & getTextureParameterDirty(unsigned int contextID) const
Definition Texture:685
const Vec4i & getSwizzle() const
Definition Texture:546
TextureObject * generateAndAssignTextureObject(unsigned int contextID, GLenum target) const
TextureObject * generateAndAssignTextureObject(unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) const
void setWrap(WrapParameter which, WrapMode wrap)
Definition buffered_value:79
Definition buffered_value:27
T * get() const
Definition ref_ptr:117
author: Julien Valentin 2017 (mp3butcher@hotmail.com)
Definition AlphaFunc:19
@ ALWAYS
Definition Notify:31
#define NULL
Definition osg/Export:55
#define OSG_EXPORT
Definition osg/Export:39
Definition StateAttribute:308
virtual void usesTextureMode(GLMode mode)=0
GLsizei _depth
Definition Texture:987
GLenum _target
Definition Texture:982
TextureProfile(GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
Definition Texture:904
GLsizei _height
Definition Texture:986
unsigned int _size
Definition Texture:989
GLsizei _width
Definition Texture:985
bool match(GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
Definition Texture:963
TextureProfile(GLenum target)
Definition Texture:894
GLint _numMipmapLevels
Definition Texture:983
GLenum _internalFormat
Definition Texture:984
GLint _border
Definition Texture:988
void set(GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
Definition Texture:947