#include <osg/Object>
#include <osg/StateSet>
#include <osg/BoundingSphere>
#include <osg/BoundingBox>
#include <osg/Callback>
#include <string>
#include <vector>
Go to the source code of this file.
◆ META_Node
#define META_Node |
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library, |
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name |
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Value: virtual osg::Object* cloneType()
const {
return new name (); } \
virtual bool isSameKindAs(
const osg::Object* obj)
const {
return dynamic_cast<const name *
>(obj)!=
NULL; } \
virtual const char* className() const { return #name; } \
virtual const char* libraryName() const { return #library; } \
Definition NodeVisitor:82
virtual void apply(Drawable &drawable)
void pushOntoNodePath(Node *node)
Definition NodeVisitor:287
bool validNodeMask(const osg::Node &node) const
Definition NodeVisitor:221
void popFromNodePath()
Definition NodeVisitor:293
#define NULL
Definition osg/Export:55
META_Node macro define the standard clone, isSameKindAs, className and accept methods. Use when subclassing from Node to make it more convenient to define the required pure virtual methods.