openscenegraph
Skeleton
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1/* -*-c++-*-
2 * Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
3 *
4 * This library is open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version. The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * OpenSceneGraph Public License for more details.
13*/
14
15#ifndef OSGANIMATION_SKELETON
16#define OSGANIMATION_SKELETON 1
17
18#include <osgAnimation/Export>
19#include <osg/MatrixTransform>
20#include <osg/Callback>
21
22namespace osgAnimation
23{
24
47
48}
49
50#endif
bool _needValidate
Definition Skeleton:39
UpdateSkeleton(const UpdateSkeleton &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
META_Object(osgAnimation, UpdateSkeleton)
virtual void operator()(osg::Node *node, osg::NodeVisitor *nv)
Definition Skeleton:26
META_Node(osgAnimation, Skeleton)
Skeleton(const Skeleton &, const osg::CopyOp &)
Definition CopyOp:41
@ SHALLOW_COPY
Definition CopyOp:47
Definition MatrixTransform:26
Definition Callback:215
Definition NodeVisitor:82
Definition Node:72
Definition Action:34
#define OSGANIMATION_EXPORT
Definition osgAnimation/Export:40